Tuesday, July 15, 2008

Cartoon Environment

This was a school assignment with the goal in mind to adhere to a house style. For this assignment we based the style on Sly Cooper and reconstructed a specific room.

Low Poly Frog Texture

This was for another school project, and was the texture for a video game character.

Low Poly Frog Model

This is the finished game character model. The restrictions for this character was that it had to be under 1500 polys.

GoGuys Character Texture

This texture was painted for my last job. It was a business presentation where we used a Pokemon character since we did not have enough time to design our own character. I stuck close to the design, but painted unique textures for the character.

GoGuys Character Render

This was one of the promotional type renders of the final character.


Frog King Concept

This was concept that I did for a school project. This was a six hour painting.

Rock Bed Textures

These were textures painted for another school project where we designed an environment with the main goal of painting seamless textures. The finished render is below, and all these textures are tileable and interchangable with the main rock texture seen below.

Grass and Rock Textures

Here are more textures created for the render below. I made all the textures so that they were all tilable with each other as long as they were the same type. All grass texures are tilable with other grass textures, rock with other rock textures, ect.

Dried Lakebed


FlowPlay Concept

This painting was done for FlowPlay last year, and was concept for thier main city environment.